Intro
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This is meant to serve as a dynamic and growing list of standard procedures for dealing with common situations we're likely to come into.
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Ranged battles
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When violent encounters take place at 60 ft. or more distance, then we will
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Melee battles
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When engaged in melee combat we should:
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Searches
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When searching encounter (or possible encounter) areas, we should
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Reconnaissance
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Any time we come upon a possible encounter area (destinations such as camp sites, but also unexpected encounters bridges/farms/etc) we should
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Conducting ambushes
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When conducting ambushes, we should
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Responding to ambushes
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When being ambushed, we should all charge a single weak point in the ambusher's lines to get out of the killing area.
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Undead encounters
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Fighters should provide bodily cover (in a circle or half-circle) to the cleric so that cleric can concentrate on his efforts to turn the undead. We should be able to provide nearly 100% cover to the cleric in this way.
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Spell-caster encounters
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When combating a spell caster:
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If the targets are…
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Then we should…
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headed by a single power creature (i.e., Ogre Mage and several Hobgoblins)
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take out the powerful creature first
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all equal and relatively weak (i.e., six goblins)
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take out individual targets all at the same time
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all equal and relatively tough (i.e., three Ogres)
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pick one target at a time and focus all attacks on that creature until it is taken out. Then move on to the next target.
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Rally points
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If we're chased to the four winds, the group should try to regroup approximately one mile back down the road. Or, in the case where there is a friendly nearby town, at the town common.
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